For such a legendary fighting series, one would think that Mortal Kombat wouldn’t need the license of comic book characters to assist in selling copies of its latest title. Even with “selling out”, – a common thought of gamers who don’t like licensed material added to their favorite series – Mortal Kombat vs. DC Universe is still an exceedingly entertaining fighting game.
What does Mortal Kombat vs. DC Universe do that’s new to the genre? Well the most interesting aspects of this fighter happen to be modifications of previous elements of the series. Instead of the Test Your Might mini-games in-between battles, MK vs. DC instead has players taking their opponent and picking them up to slam them through walls of different levels. This horizontal transitioning through the levels inflicts damage to the opponent based on how fast the attacker can repeatedly tap the four face buttons. The opponent is also able to tap the four face buttons to try and minimize the damage. This change to the Mortal Kombat formula helps keep the combat interesting as is the change to knocking opponents off a stage.
Before, players could knock an enemy down to a new platform of the level. Now, instead of just sending them to their doom, players will enter into Free Fall Kombat where the two competitors battle for about 10 seconds as they fall to the next platform of the level. The person on top is the aggressor as they press one of the face buttons to build up a Super Move to inflict more damage on the victim. The victim on the bottom can try to counter by trying to predict the aggressor’s next attack and then switch positions with the aggressor. Basically, the main difference between of Test Your Might and Free Fall Kombat is one is horizontal and the other is vertical transitions through the level. The only other difference is the fact you can counter in Free Fall Kombat.