With the rejuvenation of the film series and the introduction of a new Bond, Daniel Craig now enters the spy business as a new, more brutal 007. Gone are the days of a delicate Bond; Craig thunders in with a flurry of punches and kicks. But how does that translate from film to game? Fans have been awaiting a worthy James Bond game for years now, but it looks like they’ll have to wait a little longer.
The game was made and produced by Treyarch, who also produced Call Of Duty: World at War, and runs off a similar game engine. Naturally, you play as James Bond, the ultra cool super spy who is "half-monk, half-hitman". The game more or less chronicles the events of the movie and also covers key moments of the film's predecessor, Casino Royale. As 007, you will travel to a variety of locations around the world, take out bad guys in vicious gunfights, and gather information on their evil schemes. While decently fun, Quantum of Solace only manages to come out as an average shooter.
The story begins exactly where Casino Royale ends, and Bond is out for revenge against a shadowy group named Quantum. Responsible for the death of Bond's lady love, and for perpetrating nefarious water schemes, Bond makes it his mission to take Quantum down. The story basically plays out similarly to the movie and is told by short briefings and cut-scenes between missions. Outside of that, the only other storytelling devices are brief in-game dialogues between Bond and his handlers. Plot points are inconsistently omitted, and the pacing of the Casino Royale missions in the middle of the Quantum of Solace story really breaks the flow of narrative. Missions are loosely connected and the sense of urgency inherent to the films just isn't there. The narrative may have been helped if scenes from the actual movie were put in, but instead uses a condensed version relying on the game engine. The game doesn't succeed in telling a coherent narrative story by itself, and at best can be seen to be a companion piece to the movies.
Technically a first person shooter, Quantum of Solace can actually be mistaken for a third person one, thanks to the always necessary cover system. There is rarely a moment in the game which doesn't force you to use it, since the enemies are very proficient with their guns. Fortunately, the cover system is done quite well, and the transition from first person to third person is smooth and easy to perform. However, the game relies too heavily on this mechanic as players will quickly find themselves performing "stop and pops", where they run to cover, kill all enemies, then proceed only to repeat the process. The game almost punishes the player for not using the cover system, as taking on enemies without it is almost guaranteed to get you killed.
Bond has a regenerating health bar, and the classic gun barrel view from the opening credits shows up every time he's close to death. Having the barrel vision means players will be scrambling to find cover while regenerating and then pop back out and resume killing. The game also has a surplus of explosive objects scattered throughout the levels, even in places where it doesn't make sense to have them. While making use of the environment is fun and engaging, the game abuses it by making every explosive object shiny and noticeable, immediately informing the player that hordes of enemies are about to surface.