By now, it is safe to say that the PS3 has had quite a drought of worthy software since the consoles launch last November. Fortunately, this famine seems to have come to an abrupt end, and the woes from PS3 owners has been heard. Come February 20, SEGA will expand their ever popular Japanese Virtua Fighter series to the Playstation 3 exclusively (at least until it is launched on the Xbox 360 later this summer). Could VF5 possibly harness the necessary power to quell the demand for a worthy PS3 game? PCN steps into the ring to see how this classic fighter fairs on a next generation platform: the Playstation 3.
The first thing that caught our attention was how all of the content was delivered in such a beautiful fashion. Even the box art sports a motivating and intriguing depiction that just makes you want to buy it. Once you begin the game, there is, of course, a menu screen. Here, you will commute to any game mode of your liking.
Speaking of presentation however, even the main menu is intuitive and well crafted. Not only is it easy to navigate, but it has a fun television-like screen to the right of the menu options that shows off the graphical prowess of VF5 in short cut scenes that are displayed .
Although the main menu really has nothing to with the games final review, it seems to be a growing importance to many. A solid main menu should always be interactive and comforting at the same time, and VF5 certainly delivers that quality.
The main menu gives the player 7 options or modes, if you will, to participate in. First on the lengthy list is
The second mode that players can participate in is Dojo mode. This is basically a practice room where you are allowed to hone your skills. You are given the option to practice in command training or free training. Free training lets you pick a character to learn with and let you beat the opponent to a pulp since he will not fight back or retaliate in any manner. Command training is a different story.






Digg
N4G
Del.icio.us
Google
Facebook
Reddit
Gamegrep






