Once upgrades are added to a car in the career mode it is possible to alter the steering sensitivity, which certainly does make a difference, but every car still feels overly heavy and prone to under steer. There is no feeling of a shift of weight as a car turns into a corner, which makes it almost impossible to correctly judge how much to brake or lift off in order to make it through a turn. When this is combined with the stuttering frame-rate, the outcome is a decidedly boring and at times unplayable racing game.

The main bulk of the single-player experience is the career mode, which takes a young illegal street racer named Ryan Cooper and plants him into the world of professional street racing, with the ultimate goal being to defeat the current ‘Showdown Champion’. To do this he must progress through a number of smaller events and city showdowns until he obtains enough of a reputation to challenge the current champion.
Alongside the normal races (referred to a grip races here) and time attacks, the player may also have to enter Speed Challenges, Drag Races and Drift Challenges as part of the events. Speed Challenges are just point-to-point races; Drag Races are one-on-one straight line sprints to the finish; and Drift Challenges do just that, challenge the player’s drifting skills. Unfortunately, Pro Street falls into the same trap as many other racing games of a similar ilk, giving the drift challenges a completely different and crudely over the top handling model that feels more like driving on ice than it does a race track.

It says a lot for






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