The audio presentation is a mixed bag as the sound effects are not very well done but when you get to the voiceover work as well as the music score things do pick up. The musical score was composed by John Debney who worked on films such as
You play as a warrior named Rohn who rides a dragon which is trained for aerial and ground combat. On the surface it sound extremely unique and enjoyable, but once you get into the gameplay you quick realize that the game is extremely lacking.
The game controls for a game such as Lair have to be perfect for it to be enjoyable in the least bit. Lair uses the SIXAXIS controls exclusives to fly the dragons meaning that no matter how much you want to use them, you are not allowed to use the analog sticks to fly the dragons. This would not be a problem if the SIXAXIS controller worked well, but unfortunately it is not precise enough for this type of game play or experience. There will be times when the controller may be too sensitive with movements and then other times it may not respond to what you are commanding it to do at all.
The SIXAXIS controls to be quite honest are the biggest and most obvious flaw in Lair. It will only take about 5 or 10 minutes to figure out that fact. If the option was there for you to use the analog sticks to fly the dragon then this review may take a 180-degree turn in the other direction because the game itself is not all that terrible.
The game play does not get any better as the game goes on either as it actually only gets worse. You will face some boss battles against some extremely large creatures which may bring back memories from games such as Shadow of the Colossus. What you will realize though is that after you defeat the boss, you will start thinking about how much more could have been done with them. They seem to be lacking that puzzle aspect and idea of making the gamer think creatively to win.






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