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Old 22-07-2009   #7
1337 Sauce
Join Date: May 2009
Posts: 142
Originally Posted by SaintAvi View Post
I know the "We Give Players A Choice" argument is a favorite amongst developers but I've yet to see a game really do it well.

It usually breaks down to climbing over a wall right near the guards you would otherwise be spraying with bullets
I would sort of argue that inFamous offers this. (Though, let's face it: the moral choices were ridiculously stark, and the main missions didn't change massively...)
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