This year's Game Developer Conference in San Fransisco was host to some pretty interesting happenings. Besides Hideo Kojima winning the Lifetime Achievement Award, and Little Big Planet winning the award for Best Debut Game, the conference brought a pretty interesting question to the table.
For all of you who've played the beautiful and highly anticipated Flower, you either loved it or hated it. It captured people with its calm, lovely gameplay, and brought a whole new genre to the world. This genre is a breath of fresh air, leaving out all the spells and guns and bringing in a new idea. Nature.
Well at the GDC this year during the Experimental Gameplay Sessions on Thursday, it was revealed that Flower might not have been as successful as everyone might have hoped.
Jenova Chen, developer of Flower, revealed several features that ThatGameCompany incorporated, and then removed from the game.
Things they removed included timers, meant to motivate the player towards the goal quicker, thus taking away from the calm collectivity of the game, spells, which gave players the ability to improve their flight and orbs, which players unlocked as check points in return for a deposit of petals.
Now that's sounding quite modern! What if those features were never removed? Would they have made a difference? You be the judge.
Full story, here.