One thing we've come to expect during this generation of consoles is that whenever a Naughty Dog game is announced, make sure you take notice of it. The developers of the Crash Bandicoot, Jak & Daxter and Uncharted series have proven time and time again that they are adept at launching new IPs, and with the announcement that they were coming out with a survival horror-esque game, The Last of Us, we could not wait to get our hands on it and see what they could do with the genre.
The Last of Us starts off quite slowly, where we get to see the back story of the main protagonist, Joel. The first section of the game is likely something you've not seen before in walkthroughs or trailers, so in the interest of maintaining the surprise, I won't say too much on this subject. You will eventually meet Ellie and go on a journey with her, but the beginning showcases Joel and his world just before, and as, the new infection is spreading. In this world people are normal, but 20 years later, when Joel meets Ellie, no one hesitates to kill one another and even when they do, they don't flinch and show very little emotional response.
The gameplay in the Last of Us does not disappoint, if you had a chance to play the demo that was accessible through purchasing God of War: Ascension, you will already know the majority of the gameplay mechanics, but suffice to say, there is still plenty of depth available. In the full game, the section which you can play in the demo is much more fully featured, with more areas to explore, and slightly different environmental features, so even if you've played the demo, it still feels quite new whilst you're playing through this section of the game. It's also important to note that a lot of the abilities that you had in the demo, are not unlock straight away, and are drip-fed throughout the first few sections of The Last of Us.
The majority of the shooting mechanics are very similar to the Uncharted series, but there is a greater focus on stealth in this title. You are in a survival situation and need to conserver as many bullets as possible, and you don't want to alert enemies to your location, because you do not have regenerating health. So most of the time you will find yourself sneaking around corners trying to get behind an enemy and strangling him. You can distract enemies with the use of a throw-able object such as a bottle or a brick, but you can only pick one of these up at a time.